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TheWalshinator1
Primary modeller for Slender: Anxiety and Project Leader at Walshinator Productions

Age 28, Male

Student

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Melbourne, Australia

Joined on 8/8/14

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TheWalshinator1's News

Posted by TheWalshinator1 - June 18th, 2015


Apologies for the silence, we hadn't really made much progress to disclose to the public. I've got a quick update: Jeff has now been removed from the ALWAYS HUNTING series.
The main reason for the change is that we are trying to further distance ourselves from Creepypasta so that we can put more focus on our own characters, plus The Employer looks like Slender Man and it might be confusing to people if they see someone referred to as Jeff the Killer with a very similar appearance to the one they know and then look at The Employer, told it isn't Slender Man even though it shares some similar traits.
At this point, all's said that needs to be said.
Cheers,
Daniel "TheWalshinator" Walsh


Posted by TheWalshinator1 - February 21st, 2015


[Copy-pasted from the IndieDB page]

The human mind is so intriguing... yet so fragile...
A little rip here, a little tear there, and it isn't long before they are rendered a screaming savage; on a rampage of destruction while begging for their own.

~Το Μαύρο Δεντρο, ALWAYS HUNTING - Jacob's Story

What's up, people? Hope you've all been doing well, because I'm here to give you an update.
First things first; I gathered a few people's opinions on the matter in the "I am conflicted" news post and did some thinking, and I came up with a solution to the problem which I spoke with my team members and some of my friends about, and they gave positive feedback to it. So, here it goes;

Eyeless Jack, Laughing Jack, BEN, The Rake and Jeff the Killer (to an extent) are furthermore cut from the ALWAYS HUNTING series, and for very good reasons.
- It will allow us to create a new experience with fresh enemies and will allow further expansion upon the story.
- The restriction of established lore behind them can put limitations on where one can go, whereas characters created by us will not have that problem since I have already figured out how to make the stories of other projects interconnected with ALWAYS HUNTING.
- I feel that removing them is the best way to avoid potential issues with their respective creators, permission required/granted or not.
- Even though none of the Creepypastas are canonically set in the same universe, it would cause confusion as to why I was using characters from Creepypasta and then a character that looks like the Slender Man but isn't. Removing the said characters fixes that issue.
- Thinking ahead, I realised that they wouldn't be necessary in the rest of the series, so depending on them for the first game didn't seem like a wise idea.

Remember the huge hole I mentioned that would be blown in the story if they were removed? Well I made sure there would be a solution to that before going discussing my idea with the team.

- The First (the creature seen in the "Whatever the Cost" image) will fill the roles of Eyeless Jack and The Rake, since he is creature-like and it will make sense since he has a prominent role in Jacob's Story.
- Instead of using BEN, I decided to make a new character named Kenan (the child in "Why Did You Do It?") to fill the role he was going to play. Name, history, and catchphrase is now altered.
- Why I said "to a point" when referring to him (which also includes Jane) is because yes, there is still a Jeff and a Jane referred to as "the Killer", but not in the way that you know them. Their appearances haven't changed much and Jeff's story retains a few elements of the original Creepypasta, but the differences will be obvious.
- As some of you (who follow my Facebook page) may know, there is another character; The Heartbreaker. He is to take Laughing Jack's place, but the scenario has changed to accommodate the vast difference in not only appearance, but in story, character and lore. He will have a slightly similar role to the one that Laughing Jack was going to have, but a lot of the details have been changed.

So, that's all for them folks. Thanks to everyone who gave feedback, it was all taken into account so don't feel like you wasted your time. It really did help.

Now as for the second thing I wanted to talk about, I am intending to get things back on track very soon, because I know that I have been posting renders here and there, but they don't say much in terms of progress on the actual prototype/game except that character models are looking good.
So, while I wait for progress to be made on the map of the first demo level (which our level designer MNecrow is working on) I will be working on a few things in my spare time
- Making animations for the character models, since they will be needed for when the level is finished.
- Finishing work on the Walshinator Productions website I announced that I was working on last year, and admittedly forgot about
- Start designing the other two levels that will be featured in the prototype (not the maps themselves, because my mapping isn't very good haha, rather the speech and events)
- ????
- PROFIT (sorry, I had to :'D )


Posted by TheWalshinator1 - December 7th, 2014


Guys, I am at a loss on what to do.

I have reached a point in my planning of the ALWAYS HUNTING series where I have been faced with the hardest decision I have, and hopefully will, ever run into.

It all started about a month ago, when I had decided to set some of my major projects/series in the same universe, but on different parts of the timeline, which would allow me to really expand and elaborate on each, and the ALWAYS HUNTING series happened to be one of them.

At the moment, the enemy list of even the first game in the ALWAYS HUNTING series, Jacob’s Story, is lengthy at best. Given that it and my other projects/series will be set in the same universe, the enemy list is bumped up a lot more since enemies from the other projects/series are very likely to appear with major roles, which would mean one of two possibilities; first possibility would be that the enemies wouldn’t have as much depth to their characters as they could or, as for the second, each game would have to be much bigger to provide more space for character depth on each enemy. The problem is that I don’t want to create too much work for the team and I don’t want to keep everyone waiting too long, but I don’t want to have enemies that the player won’t be able to connect with due to lack of depth of character.

At the moment, I see one solution to the problem, and it is not to sever ALWAYS HUNTING’s connection to the other projects, rather it is to drop some enemies (namely Eyeless Jack, Laughing Jack, Jeff the Killer, BEN and The Rake).

I know some would be thinking, “Why not just drop them then?”, but that is the issue; I am conflicted.

On one hand, none of the characters in that list are characters that I could call my own (except for maybe Jeff, since his story and character is pretty much completely changed to suit the purposes of the ALWAYS HUNTING series), so if I dropped them it might avoid complications with some of the creators of those characters who might think “What the hell is this?” or “I think this is taking it a bit too far”. Also, there may be certain elements of my other projects (that I cannot reveal at this point) that the creators of those characters may not agree with, and may not want to be tied to their characters.

On the other hand, I have gotten permission from some of the creators to use some of the characters (the rest I was intending to go to at some point in the future), and a lot of time and effort has gone into building the characters into the story, trying to provide a fresh perspective on them while doing my best to avoid making them do something that would seem totally outside of what makes them who they are. So ripping them out may temporarily blow a hole in the project that may take some time to fix.

Either approach will take an unknown amount of time to implement, so I reach the point where I reach out to all of you; since this is a decision that I feel is too big to sit upon my shoulders alone, as any decision from me right now on this area may be rash and I may miss crucial context. What should happen with the characters I listed? Should I remove them, or keep them? Please give reasons why you would lean in one direction or the other, because it helps me a lot more to understand what you want and why than just what.

I know the final decision ultimately rests with Walshinator Productions, but I want to see your honest opinions on the matter before deciding (if there is another solution that you think could work, I would also like to hear it). I would also appreciate it if you would not waste my time with spam/troll comments. 

Cheers,

Daniel “TheWalshinator” Walsh.


Posted by TheWalshinator1 - September 19th, 2014


Finally got the time to submit work :D Most of the stuff I'll be submitting are various pieces (generally concept art and renders of 3D models) made for my first major game project, titled ALWAYS HUNTING - Jacob's Story